We unite the existing technique (CG Perspective/animation) and
a state-of-the-art technique (VR-AR), and propose a new potential at the scene of an architectural design.
Recently, VR-AR has been becoming a low cost and high performance,and familiar.
Of course, it is not an exception in the scene of an architectural design, either.
Then, we correspond to VR production broad from the VR-AR practical use as architecture support which cooperated with BIM to the production for end users,
such as an exhibition and a virtual model room.